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  • Spelunky v1. 1 (and Source)!
    The one thing you have plenty of is hard drive space It would be FANTASTIC if you added to the main menu a TREASURE building Inside the TREASURE building you would have on the right the mounted body's of your fallen foes and a number below it declaring exactly how many of that monster you have killed
  • spaced - forums. tigsource. com
    Need hosting? Check out Digital Ocean (more details in this thread) TIGSource Forums Developer Playtesting spaced « previous next » Pages: [1] Author Topic: spaced (Read 2952 times)
  • Post games you want to see on TIGSource!
    Post games you want to see on TIGSource! True, but in it's defense the game itself is fairly simple both in concept and it's execution beyond fault If anything mine was fuelled by raw anger at cruel games, this is nice and smart Still, if you -do- want to improve anyway, there're always more games to review!
  • Prune - Released!
    The tricky thing is that Prune sits in that awkward space between fully abstract (Hundreds) and fully realistic (whatever "realistic" means in a video game) So it's not like I can just go gung ho towards one side or the other--it's about striking that balance
  • Topic: Developer of custom 2D engine geared towards RAD seeking paid . . .
    I'm interested in exploring the increased creativity that such an easy-to-use engine frees up mental space for as well The ultimate goal is to develop this toolset into a sort of secret weapon by forging it in real-world projects
  • Your World of Text
    YagerX Level 2 Re: Your World of Text « Reply #8 on: September 18, 2009, 05:49:26 PM » Gah it's starting to lag now : [ Logged Space Defenders
  • Love-Letter-Comp for Valentines day
    It also feels odd showing it to the world in general I made it entirely for one person, who I'm pretty sure will like it There's a lot of meaning and references in the game, which no one else will appreciate So that's the deep games-as-art meaning of my love-letter:
  • 3D Platform Game: Suzy Cube
    3D Platform Game: Suzy Cube Oh! Neat! I had noticed them using it to look "through" Mario when he's in front of the camera, but I hadn't noticed them using it for mario being behind stuff I do think this is the first time they've handled it this way In order for actual alpha to work properly, (with the whole model appearing as a single translucent silhouette) I figure you would have to render
  • Citizen Pain | First Person Action Prototype
    For example within the market square, exits aren’t immediately visible due to the maze of market stalls obstructing the view Players are forced to navigate the space actively, uncovering more information as they explore and mentally chart the area





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