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  • Controls - Cfx. re Docs - FiveM
    Controls Example Lua -- checks if INPUT_CONTEXT has just been released if IsControlJustReleased(0--[[control type]], 51--[[control index]]) then -- run code here end
  • KEYBOARD - Cfx. re Docs - FiveM
    KEYBOARD - Cfx re DocsKEYBOARD
  • MOUSE_BUTTON - Cfx. re Docs - FiveM
    FiveM Docs Native ReferenceMOUSE_BUTTON
  • RegisterKeyMapping - FiveM Natives @ Cfx. re Docs
    Registers a key mapping for the current resource See the related [cookbook post] (https: cookbook fivem net 2020 01 06 using-the-new-console-key-bindings ) for more information Below you can find
  • Console commands - Cfx. re Docs - FiveM
    Additional commands may be added by resources; these are just the standard FiveM commands These commands can be used with the client console, which you can open by pressing F8
  • Crosshair commands - Cfx. re Docs - FiveM
    About the crosshair The crosshair mimics the one seen in CS:GO, hence any existing CS:GO crosshair configs will work in FiveM Example of a preset crosshair line: cl_customcrosshair 1;cl_crosshairstyle 5;cl_crosshairsize 3 5;cl_crosshair_drawoutline 1;cl_crosshairthickness 1;cl_crosshair_outlinethickness 0 4;cl_crosshairdot 0;cl_crosshairgap -1
  • Text formatting - Cfx. re Docs - FiveM
    Text formatting Text labels displayed in the game UI can be formatted using classical Rockstar North-style ~ formatting tags, which are detailed below Rockstar formatting codes Rockstar formatting codes are typically found between two tildes (~), such as in the following examples: [MY_LABEL] Demolish the ~r~enemy [MY_HELP_LABEL] Press ~INPUT_CONTEXT~ when near the ~r~enemies Color codes
  • Voice - Cfx. re Docs - FiveM
    FiveM has been using the mumble client to handle in-game voice communication for a while now, below we will explain how you can use certain mumble natives, including a couple guides to handle submixes and NativeAudio
  • SetVehicleDoorOpen - FiveM Natives @ Cfx. re Docs
    Sets the specified door index open on the passed vehicle See [`IS_VEHICLE_DOOR_FULLY_OPEN`](#\\_0x3E933CFF7B111C22)
  • DisableControlAction - FiveM Natives @ Cfx. re Docs
    [Control values and meaning] (https: docs fivem net docs game-references controls #controls) Example: `CONTROLS::DISABLE_CONTROL_ACTION (2, 19, true)` disables the switching UI from appearing both whe





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