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  • Axiom Verge
    Axiom Verge had physical versions for Switch, PS4, Vita, and Wii U, though most of those are sold out gone by now You can try your luck in retail stores but will likely have to resort to ebay or the like
  • Localized Font Textures in Monogame - Axiom Verge
    For Monogame devs that want sprite font textures which only contain the characters used in your localized text Created especially for small pixel fonts that might need manual editing of the texture Download it here: TTF2BMPPlus zip Version History 1 0 02 - 7 31 202 - Finally fixed the
  • Developer — Axiom Verge
    Developer (s?) Axiom Verge is developed solely by Tom Happ, while business development, marketing, and occasional game feedback are handled by industry giant Dan Adelman
  • Achievement Unlocked! — Axiom Verge
    I was able to convert Axiom Verge and continue development Unfortunately, these weren’t supported on Xbox One… until now Thanks to the popularity and quality of games using Monogame, Microsoft made the decision to have Monogame ported and officially supported on Xbox One!
  • QuickStart Manual — Axiom Verge
    Note: Currently we only have a quickstart manual for the PC Max Linux version of Axiom Verge Even though Dual Shock 4 is supported, the button configurations differ slightly for the PS4 Version The manual is a pdf file; you can download it here or use the embedded file, below:
  • Trace — Axiom Verge
    Yep, it's up to this guy to save the day I'm admittedly somewhat trepidatious when it comes to the story of Axiom Verge nbsp;You see, as anyone who's played video games is aware, game designers love embellishing their interactive entertainment with weighty dialogue - even when they're no
  • Furglot — Axiom Verge
    I thought I'd start introducing some monsters nbsp;Furglots look a bit like tufts of grass or green fur (hence Trace's name for them, "Furglot") nbsp;They jump around like fleas and drain your energy if they latch onto you
  • Kickstarter Preview - Axiom Verge
    So, I haven't disappeared into obscurity nbsp;On the contrary, I've been hard at work making a new trailer for use in Kickstarter Thanks to a tip from my pal Matt White (of Ghost Song fame), I've been grabbing animated gifs of my progress in an attempt to help grow the fanbase beforehand
  • T-Shirt Design Contest! — Axiom Verge
    WeLoveFine is holding an Axiom Verge design contest! Winners will receive a cash prize as well as a commission on each t-shirt (featuring their own winning design) sold
  • Spriting: Directors Cut - Axiom Verge
    Here's the profile view of a creature that I ended up drawing from the frontal view in the final game nbsp;I might still use it, but, it would be difficult to make it fit in from this perspective I'm sure you'll understand when you see it in game nbsp;However, it seemed sad for this





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