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  • Visual guide on ranching. : r Oxygennotincluded - Reddit
    A slickster ranch for pepper plants -> gotta heat it anyways, might as well make the critters in it too and making oil :) A puft ranch for mushrooms (my absolutely blown) -> pooping slime and feeding shrooms!
  • Ranch hatches. (Tip for struggling players) : r Oxygennotincluded - Reddit
    But ONI is never perfect, so aim for closer to 2 hatches per dupe Also, you should be maintaining 5 eggs per dupe in the incubation phase at all times More mathy version: A perfectly maintained hatch will lay an egg every 6 days (well 5 88, but we'll round to 6) That egg represents 4000 calories once it has fully completed the journey to
  • How to set up ranches correctly to keep constant population
    critter gets relocated to highest priority free ranch (in this case the top one which is empty) repeat for each new egg hatched eventually just wrangle all critters without relocating if all ranches are full Problem is, my dupe has no relocating errands I need to manually set a "capture critters" errand to move the newborns What am I missing?
  • Ultimate Mega-Ranch Guide (Zero Maintenance, Population . . . - Reddit
    Here's a list of advanced ranch designs for almost every type of critter that will run indefinitely without any dupe labour as long as critter food is provided
  • A compact, fire-and-forget, automation free Puft ranch : r . . .
    The ranch on the right, in particular, has free space and extra tiles for a few reservoirs, sieves, compost piles, etc Scalable! If you want more slime, just add another copy of the ranch on the right, fill it with Puft Princes, and intermittently power the Puft Princelet incubator
  • How do I ranch slicksters? : r Oxygennotincluded - Reddit
    So I setup a slickster ranch in the basement after I got some eggs Those guys hatched and started munching through all my CO2 I wasn't generating any CO2, so my hundreds of cycles of CO2 (that I was using for the DLC rockets) was a decent supply, until now I thought "no problem, I'll start up some coal generators (thanks hatches), use that energy to power incubators in the slickster farm
  • How do you automate your ranch populations? : r Oxygennotincluded - Reddit
    How I deal with the prince I isolate a prince by dropping a single egg into a tiny room adjacent to the ranch with an automated door set to open when ranch population drops below max population The main room has a small pocket (3x2) created with airflow tiles and a drop of water to separate the prince from pufts
  • Optimized Drecko Ranch design v3 : r Oxygennotincluded - Reddit
    The sweepers in the breeder ranch fertilize the plants, and collect eggs, meat (forgot that in the pic), and phosphorite to send to the room below The sweeper in the incubator room keeps the incubators filled, and sends egg shells phosphorite off to main storage
  • Tips on how to build a Hatch ranch? : r Oxygennotincluded - Reddit
    Send eggs via conveyor rail from a ranch into a pool of water Have auto-sweepers pull eggs from this pool and supply unpowered incubators for replacement hatch supply to ranches Here's my design Note that one unpowered incubator replaces an average of 5 ranched hatches (20 cycles hatching time 100 cycle life span), so three incubators can mostly keep 2 full ranches of 8 hatches repopulated
  • What Critter Should I Ranch? : r Oxygennotincluded - Reddit
    You cannot massively ranch hatches unless you have access to volcano, or dig rock from space You cannot massively ranch divergents unless you have access to sulfur (volcano or space), etc Pips and drecos can be ranched on endless resources (wild planted arbor trees or balm lilies planted in chlorine)





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